![]() ![]() Overfiend for improving the appearance of this submission.As such, shafts are no longer interminable padding. Its chambers vary wildly in size, layout, purpose, and mechanics. The previous Super Metroid TASers for providing material with which to compare against and influencing strategies. The quirks of Metroid ‘s technology and level design resulted in a map that alternated between horizontal and vertical rooms, while Super Metroid operates under no such constraints.Taco, Dan, and Total for creating and modifying various useful lsnes scripts.Aran Jaeger for discovering and documenting most of the glitches involving X-Ray and their applications, and for frequently reviewing my progress. hacks that are somewhat vanilla, but completely new layout.) Some very fun times are had exploring the world, until you find a boss. With a very strange path to explore initially and wacky item order, it really stands out compared to a lot of other hacks made in the same mold. However, such lag reduction can depend on any number of factors, such as performing arbitrary inputs at the time of lag, or what sort of random elements are present at the time. Falling is one of the more interesting hacks out there. Further lag reduction will always be possible, whether it be on Ridley or during some PB explosions.Perfect steam RNG would save ~5 frames.MB2 could theoretically be 17-18 frames faster if perfect RNG would occur to avoid the redbeam and align her timer perfectly.Perfect drop RNG would have allowed for skipping the last Metroid's drops in the first Metroid room, saving 15-20 frames.The Fireflea superjump can be improved by ~30 frames by performing a normal superjump instead of a stored superjump to reach the top of the room, which I overlooked at the time.As roxinos said use the the ice beam to freeze the jumpy guys and udr your speed booster to charge a shine spark. Drops could have been slightly better by having more Supers in place of some small energy / PB drops. The door on the top right is the exit to the path on the bottom right. ![]() Perfect drop RNG appearing as soon as possible for the Gamet farm after Speed would have saved 8-10 frames.Drop down to the very bottom and drop into the. 2 frames can be saved in the room after X-Ray through a more efficient means of collecting the drops during the Waver d-boost. Ignore the red hatch to your right, instead shoot the block below your feet in the centre of the room.2 frames can be saved in the Etecoons' room by performing a strange manipulation of the sound queue.The slightly delayed mockball on the hill allowed Samus to gain and maintain invulnerability frames through the initial steams in the Landing Site without further delay. ![]()
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